Good Open-World Games With Tedious Exploration

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Fragile in Death Stranding (2019)

By Tristan Jurkovich

Some of the best games of all time have flaws. It is inevitable whether they have flaws out of the gate or over time. For example, The Legend of Zelda: Breath of the Wild is a masterpiece on many levels, like the way players can explore, including the ability to glide and climb surfaces. Not everyone loved the weapon durability, though.

So, even the best games have flaws, and with the following examples, they all have one thing in common. While they have worlds that are full of life and interesting places, actually exploring them can be tedious for a number of reasons, from a slow pace to a lack of transportation.

Death Stranding

Watch Your Feet

Climbing with a rope in Death Stranding (2019)

The first Death Stranding was an ambitious game from Hideo Kojima as his first big outing after leaving Konami. The game focused on Sam, a courier who was tasked with physically walking from bunker to bunker to reconnect the ENTIRETY of the United States. Of course, this map is not accurate, but regardless, it was grueling work because players could not simply walk.

Based on weight, players would constantly have to rebalance their load, and if they fell, it would hurt the cargo and often make Sam’s BB cry, which could attract ghost-like entities. Vehicles and better gear could help the traversal process, but the first game is indeed the definition of rough.

Fallout 4

Sand Land

A Radstorm in Fallout 4

It’s wild that, with as many innovations as Fallout 4 brought to the Fallout series as a whole, it didn’t add vehicles or mounts. Players could build entire houses and customize their weapons to wild degrees. Even so, they still had to walk everywhere they went, which was not difficult as the terrain wasn’t full of traps, and the fast travel system was good.

Still, the pace of exploring made it a chore, especially if players kept coming across radiation patches or hard-to-kill enemies that slowed things down even more. The only “vehicle” players could obtain was a set of Power Armor, which could fly around, but keeping that thing fueled was difficult, and walking around was clunky without the ability to fly.

Days Gone

Gas Troubles

Driving a bike in Days Gone

Days Gone is set within a post-apocalypse in the great state of Oregon. Thanks to the state’s beauty, this is one of the best-looking end-of-the-world games in existence, but exploring the rich side of nature can be tedious because gas is a commodity. Players can explore on foot, but the zombies in this game are more dangerous than most zombie games, and ammo is scarce, so it’s not always easy to take care of them.

That’s why it’s best to explore most of the game on a motorcycle, but gas is not easily obtained either, meaning players have to do a lot of scavenging on foot. Between the low resources and the great danger of the zombies, Days Gone almost discouraged players from exploring.

Deadly Premonition

The Worst Open-World Driving Ever?

Outside the police station in Deadly Premonition

Deadly Premonition has two things going for it: the wild cast of characters and the story. Everything else is not that great as an open-world horror game, with the worst thing about it being the driving. First, cars are incredibly slow, and the town, Greenvale, is realistically spaced out as a small place in the mountains.

This means going from place to place can seemingly take years, and what’s worse, gas is a factor. The townspeople run on a set schedule, so if players want to do side quests, they need to learn their patterns, which can also be a tedious task. Again, Deadly Premonition is a must-play experience because of the narrative, but it can be hard to recommend due to these slow-paced mechanics.

No Man’s Sky

Just Keep Scanning

Swimming in No Man’s Sky

No Man’s Sky is one of the most expansive open-world games of all time, with an endless number of planets all waiting for players to visit. After visiting a few, though, it can start to feel formulaic since it is all based on random generation. Players will fly to a planet from space, land, and then start exploring.

They can use their scanning to tag plant life and animal life, and then use tools to gather resources. Unless players want to establish a house on that planet, they will likely get back in their ship and repeat the process, which can be a satisfying gameplay loop for some but mind-numbingly dull to others.

Read the full article on GameRant  

This article originally appeared on GameRant and is republished here with permission.  

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